How to record

Getting the audio is the easy part.

Three ways in, depending on how your group plays. None of them need new hardware, and the third one needs nothing at all because you already have the file.

Playing online

You play on Discord.

Most online groups are already sitting on the easiest possible setup, because a recording bot joins the voice channel and records everyone on a separate track. Separate tracks are the best case for us: the speakers come pre-split.

  1. 1.Invite a recording bot to your server. Craig is the one most D&D groups use and it records each person to their own track.
  2. 2.Have it join your voice channel when the session starts, and stop it when you wrap.
  3. 3.Download the recording it gives you. If it offers a choice, a single mixed mp3 is fine and the smallest to move around.
  4. 4.In MythWeaver, open your campaign, go to Sessions, and drop the file in.

If your group already records for absent players, you have been sitting on the input for this the whole time.

Playing at a table

You play in the same room.

A phone in the middle of the table, face up, using whatever voice recorder app it came with. That is genuinely the whole setup. People assume they need a proper microphone and they do not.

  1. 1.Put the phone roughly in the middle, face up, not under a character sheet or a bag of dice.
  2. 2.Start the recorder before the session and leave it alone. Pausing for breaks is optional and mostly not worth the risk of forgetting to restart it.
  3. 3.Plug the phone in if you are going more than about three hours.
  4. 4.Afterwards, share the file to yourself and upload it in the Sessions tab of your campaign.

Bad audio is fine. We are not transcribing a courtroom, and two years of real tables have mostly been noisy ones.

You already have one

You'd rather not record anything new.

Plenty of groups already have recordings sitting in a folder from an absent player, a podcast that never happened, or a habit somebody started and nobody uses. Those work exactly the same, however old they are.

  1. 1.Find the oldest session recording you still have.
  2. 2.Upload it to the campaign it belongs to. If you have not made that campaign yet, make it first, it takes a minute.
  3. 3.Read what comes back before you decide whether to record the next one.

This is the cheapest way to find out whether any of this is for you, because it costs you no new behaviour at all.

No recording at all

Or skip audio entirely.

Recording is the easiest way in, not the only one. If your table is not comfortable being recorded, or you simply forgot, you can still get most of this.

  1. 1.Paste in a transcript if you have one from somewhere else.
  2. 2.Or write the session up in a few lines. Bullet points are fine.
  3. 3.Everything downstream works the same: the recap, the notes, the lore, the loot.

Things people worry about, mostly needlessly.

Do I have to tell my players?

Yes, and it takes ten seconds. Say what it is for, that you are the only one who sees the raw recording, and that nothing gets sent to them until you have read it. In two years almost nobody has said no, but it is their voice and their call.

What if somebody does not want to be recorded?

Then do not record. Use the write-it-up route above. A session summarised from a few bullet points still gets you the recap, the lore and the notes.

How big is a four hour session?

Roughly 200 to 250 MB as an ordinary mp3, comfortably under the 500 MB cap. If your recorder produces a huge uncompressed wav, convert it to mp3 first and nothing is lost that matters.

Does the recording quality change what I get back?

It changes who said what more than what happened. Bad audio mostly costs you accuracy on attributing lines to the right player, which you can correct by hand. The events of the session survive a surprising amount of noise.

What if I forget to hit record?

Write it up in five lines afterwards and upload that instead. Everyone forgets at least once.

Start with the session you already played.

Upload it, see what comes back, and decide after that. One a month is free forever, and we do not ask for a card to prove it.

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